

You can usually perform an Airblade after completing Phantom Dancer or Berserker's Greaves + a couple of Dagger.īeyblade: This one is a little bit more complicated and you will have to use a summoner spell to perform it, but it can really catch your enemies off guard. Here I will post a video of mine where I will show you the three most important and more advanced Yasuo tricks that you can do in a game.Īirblade: It is the most simple trick out of the three, but it is very effective in 1v1's to help you do that little bit extra damage that you need to kill your opponent. Don't pick any of these unless you're under level 10. Into a Lissandra for example, it could work very well. In certain matchups or teamcomps, this is not a bad summoner spell to pick for MID. It would have to be a very extreme case where you need to pick Exhaust for toplane but even then, I don't recommend it.įor Mid, only pick it into matchups with a lof of burst damage (Zed, Talon, Syndra, etc) if you dont feel confident enough that you can deal with them. I used to take Teleport toplane all the time before, but now I feel like you're putting yourself in a disadvantage most of the time if you take it, because almost 90% of the toplaners use ignite. Helps you escape those nasty ganks early game and later on in the game, to engage with fancy combos (beyblade, keyblade) and pick enemies off guard.Īt the moment, taking ignite top is actually a lot better than taking Teleport simply because you can have more of a kill pressure on lane, its cooldown is pretty low and champions like riven, renekton, jax, darius pick ignite nowadasys anyway so if you pick TP into those, you will never kill them 1v1. Spells This is a summoner spell that you MUST have. It works great with Yasuo's lifesteal build, because all the healings are 5% stronger on you and if you fall below 40% hp, it goes up to 10% stronger! It's a really great rune to have!įor MIDLANE you can use just to be more aggressive and have higher kill potential but going with resolve is also not bad at all!Īlso, if you choose to pick Domination, you should get + and from the 3 bonus stats: 10% Attack Speed, Armor and MR!

For a Yasuo that wants to go tanky, I dont think there's a question why this rune is good for him! It also really helps you to push towerds down much faster espcially if you're going for a tankier build. Out of the 3, Demolish is the best rune to choose. Not sure how good or bad Grasp is nowadays, but if you wanna fool around, you could give it a shot. Anything else there will have more % HP than you, which makes this rune very effective in combat. This is usually great to take for toplane, whenever you're not facing a squishy champ. I'd say if you're going Conqueror = Coup de Grace / Grasp = Last Stand. You can pick Last Stand as well, but if you get fed, you won't make the best use of it. I guess it could be really good combined with all the lifesteal items there are in the game, but I still need to test it out first before making a conclusion about it. But if you feel like you need more tenacity and you'll eventually build AS from items, go for Legend Tenacity! If you want to have more Attack Speed early game, it's a great choice to go for Alacrity. Simply a live saver and definitely the better choice out of the 3. It's really great for a lane sustain, but I reoommend it only for mid. It's mostly better versus tanker teamcomps.įleet is the way to go if you're facing a ranged opponent and/or you need sustain on the lane, because you know you're gonna get poked. It's extremely good early game and allows you to start trading efficiently with others at level 1 and for late game, it allows you to potentially switch your boots for a defensive ones if needed and still keep your attack speed during teamfights!Ĭonqueror is not bad at all, but you do have to play the early game much slower until you get some proper attack speed to be able to trade well.

Whenever I pick something else, I feel handicapped. The Runes that I'm currently running on Yasuo more often are the following:
